![]() ![]() It would also be a comparatively small investment, as much of the development work on the background has already been done over many years, through the Magic: The Gathering line. I don’t know that a large proportion really play for the background and lore, but there has to be a decent number who would be interested in exploring Zendikar in this different way. The audience for Magic: The Gathering is huge and heavily invested. If it did happen, it would make sense financially. Could Zendikar soon join Dragonlance, Greyhawk, Planescape, Forgotten Realms, Ravenloft, Eberron and others as an official campaign setting for the Dungeons & Dragons line? Wizards of the coast have made it clear that they are looking for feedback on this, which suggests that they will later be looking to make changes, gauge popularity and possibly playtest properly. In some cases, a ‘counts as’ option is suggested, such as using D&D‘s Devas to represent MtG‘s Angels. Where an equivalent already exists within the existing D&D books, the player is redirected to find the information there. Where a creature is unique to MtG, stats are given, as with the Felidar. There are many others also mentioned, including a long section at the end on the Eldrazi. The beast covered in this section include: The longest section of the book, this bestiary operates similarly to any other D&D bestiary, providing a list of beasts that would be encountered in Zendikar and their various stats and abilities. This section is really interesting, fleshing out some information about the various races from MtG and looking at how they translate into D&D. This section outlines the races you can play as and gives our first taste of actual rules as it sets out the various stats and bonuses for each race. This section is relatively short, consisting of just three pages of text, mainly looking at the sort of ruins you could explore and some ideas for adventures and settings. It also introduces the Planeswalkers, the character of MtG who traverse this land. This section gives you an overview of Zendikar, explaining the dangerous nature of the world and how infused it is with mana. ![]() Namely, these are “The Worlds of Zendikar”, “Races of Zendikar” and “A Zendikar Bestiary”. The introduction to the PDF points out that recent artbooks have felt like D&D campaign settings, and MtG has 23 years of incredible artwork to draw on in order to inspire players and GMs playing in the world of Zendikar. This week, Wizards of the Coast released a free 38 page PDF, entitled Plane Shift: Zendikar. You’d have thought this would have been done just now, but it had not. Given the fantasy themes of MtG, it’s actually quite surprising that it’s taken over a decade to merge the worlds of MtG and D&D. The second biggest property Wizards manage is probably Dungeons & Dragons ( D&D), which Wizards acquired when they bought out TSR. Magic is huge, and is often credited as the engine that keeps many hobby stores afloat. The biggest property that Wizards of the Coast owns is Magic: The Gathering ( MtG). Wizards of the Coast have a number of very successful properties and, as a member of the Hasbro family, are part of a corporation with many, many more. ![]()
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